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TOPIC: Compiling
#38
Compiling 1 Month, 3 Weeks ago Karma: 0  
I have a trouble compiling dc version cubicvr.svn.sourceforge.net/svnroot/cubicvr/branches/current/
I see some function in make is disable , i tried to enable it but i still cannot build main boot file .
I saw on youtube running release so how to get it working ?
Can you give make file you have used for compiling ?
VasiliyRus (User)
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#39
Re:Compiling 1 Month ago Karma: 0  
What did you even use to begin to compile it! I have not even gotten that far!
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#40
Re:Compiling 1 Month ago Karma: 0  
What did you even use to begin to compile it! I have not even gotten that far!
I used Cygwin and KallistiOS - usual thing to create and compile homebrew dreamcast stuff.
All that stuff is placed on DC Dev ISO . But i still need help from admins here to get it compiled for DC .
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Last Edit: 2010/08/05 05:56 By VasiliyRus.
 
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#41
Re:Compiling 1 Month ago Karma: 0  
Maybe once the Admin responds, you could write a article for the wiki. For us not so gifted folk?
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#42
Re:Compiling 1 Month ago Karma: 1  
Ahoy,

You can find the DC Dev ISO here:

http://dchelp.dcemulation.org/downloads/DDEr4.rar

It's a DiscJuggler Image but there are other tools available that can burn/mount it.

Instructions and documentation for general stuff like uploading to DC via serial or LAN are included on the disc (I use a USB serial adapter + Windows VM on my mac) -- familiarize yourself with those and try building some of the samples first.

There are also some additional libs, files and tools (not required) in http://dchelp.dcemulation.org/downloads/

Once that's installed it should just be a matter of checking out the cubicvr 'current' using something like Tortoise SVN, opening a cygwin bash shell to the cubicvr/dreamcast/ folder and running 'make'.

After that you'll find a single example 'cubicvr/dreamcast/samples/bullet/', The elf image and romdisk can be created by running 'make dist' similar to other builds.

I've been hoping to get some time to add more examples for DC and PSP and bring things up to date but that's been pushed back a few months with all the WebGL and Audio app activity that's been on the go.

On a side note: I could really use a proper DC network adapter if anyone knows where I can still find one.

Cheers,
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#43
Re:Compiling 1 Month ago Karma: 0  
Are we able to use windows to develop with CubicVR?Or is a MAC required? Also, thanks for all the information!
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