#include <GLShader.h>

Public Attributes | |
| unsigned short | valType |
| unsigned int | curVal |
| unsigned int | lastVal |
| float * | mat |
| XYZ | xyzVal |
| XYZ | xyzLastVal |
| GLint | binding |
| unsigned short shaderValPair::valType |
| unsigned int shaderValPair::curVal |
| unsigned int shaderValPair::lastVal |
| float* shaderValPair::mat |
| GLint shaderValPair::binding |
1.5.6