MATRIX4X4 Member List

This is the complete list of members for MATRIX4X4, including all inherited members.

AffineInvert(void)MATRIX4X4
AffineInvertTranspose(void)MATRIX4X4
entriesMATRIX4X4
GetAffineInverse(void) const MATRIX4X4
GetAffineInverseTranspose(void) const MATRIX4X4
GetColumn(int position) const MATRIX4X4
GetEntry(int position) const MATRIX4X4
GetInverse(void) const MATRIX4X4
GetInverseRotatedVector3D(const VECTOR3D &rhs) const MATRIX4X4
GetInverseTranslatedVector3D(const VECTOR3D &rhs) const MATRIX4X4
GetInverseTranspose(void) const MATRIX4X4
GetRotatedVector3D(const VECTOR3D &rhs) const MATRIX4X4
GetRow(int position) const MATRIX4X4
GetTranslatedVector3D(const VECTOR3D &rhs) const MATRIX4X4
GetTranspose(void) const MATRIX4X4
InverseRotateVector3D(VECTOR3D &rhs) const MATRIX4X4 [inline]
InverseTranslateVector3D(VECTOR3D &rhs) const MATRIX4X4 [inline]
Invert(void)MATRIX4X4
InvertTranspose(void)MATRIX4X4
LoadIdentity(void)MATRIX4X4
LoadZero(void)MATRIX4X4
MATRIX4X4()MATRIX4X4 [inline]
MATRIX4X4(float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7, float e8, float e9, float e10, float e11, float e12, float e13, float e14, float e15)MATRIX4X4
MATRIX4X4(const float *rhs)MATRIX4X4
MATRIX4X4(const MATRIX4X4 &rhs)MATRIX4X4
operator const float *() const MATRIX4X4 [inline]
operator float *() const MATRIX4X4 [inline]
operator!=(const MATRIX4X4 &rhs) const MATRIX4X4
operator*(const MATRIX4X4 &rhs) const MATRIX4X4
operator*(const float rhs) const MATRIX4X4
operator*(float scaleFactor, const MATRIX4X4 &rhs)MATRIX4X4 [friend]
operator*(const VECTOR4D rhs) const MATRIX4X4
operator*=(const MATRIX4X4 &rhs)MATRIX4X4
operator*=(const float rhs)MATRIX4X4
operator+(const MATRIX4X4 &rhs) const MATRIX4X4
operator+(void) const MATRIX4X4 [inline]
operator+=(const MATRIX4X4 &rhs)MATRIX4X4
operator-(const MATRIX4X4 &rhs) const MATRIX4X4
operator-(void) const MATRIX4X4
operator-=(const MATRIX4X4 &rhs)MATRIX4X4
operator/(const float rhs) const MATRIX4X4
operator/=(const float rhs)MATRIX4X4
operator==(const MATRIX4X4 &rhs) const MATRIX4X4
RotateVector3D(VECTOR3D &rhs) const MATRIX4X4 [inline]
SetEntry(int position, float value)MATRIX4X4
SetOrtho(float left, float right, float bottom, float top, float n, float f)MATRIX4X4
SetPerspective(float left, float right, float bottom, float top, float n, float f)MATRIX4X4
SetPerspective(float fovy, float aspect, float n, float f)MATRIX4X4
SetRotationAxis(const double angle, const VECTOR3D &axis)MATRIX4X4
SetRotationEuler(const double angleX, const double angleY, const double angleZ)MATRIX4X4
SetRotationPartEuler(const double angleX, const double angleY, const double angleZ)MATRIX4X4
SetRotationPartEuler(const VECTOR3D &rotations)MATRIX4X4 [inline]
SetRotationX(const double angle)MATRIX4X4
SetRotationY(const double angle)MATRIX4X4
SetRotationZ(const double angle)MATRIX4X4
SetScale(const VECTOR3D &scaleFactor)MATRIX4X4
SetTranslation(const VECTOR3D &translation)MATRIX4X4
SetTranslationPart(const VECTOR3D &translation)MATRIX4X4
SetUniformScale(const float scaleFactor)MATRIX4X4
TranslateVector3D(VECTOR3D &rhs) const MATRIX4X4 [inline]
Transpose(void)MATRIX4X4
~MATRIX4X4()MATRIX4X4 [inline]


Generated on Thu Mar 19 19:35:28 2009 for CubicVR by  doxygen 1.5.6