, including all inherited members.
| AffineInvert(void) | MATRIX4X4 | |
| AffineInvertTranspose(void) | MATRIX4X4 | |
| entries | MATRIX4X4 | |
| GetAffineInverse(void) const | MATRIX4X4 | |
| GetAffineInverseTranspose(void) const | MATRIX4X4 | |
| GetColumn(int position) const | MATRIX4X4 | |
| GetEntry(int position) const | MATRIX4X4 | |
| GetInverse(void) const | MATRIX4X4 | |
| GetInverseRotatedVector3D(const VECTOR3D &rhs) const | MATRIX4X4 | |
| GetInverseTranslatedVector3D(const VECTOR3D &rhs) const | MATRIX4X4 | |
| GetInverseTranspose(void) const | MATRIX4X4 | |
| GetRotatedVector3D(const VECTOR3D &rhs) const | MATRIX4X4 | |
| GetRow(int position) const | MATRIX4X4 | |
| GetTranslatedVector3D(const VECTOR3D &rhs) const | MATRIX4X4 | |
| GetTranspose(void) const | MATRIX4X4 | |
| InverseRotateVector3D(VECTOR3D &rhs) const | MATRIX4X4 | [inline] |
| InverseTranslateVector3D(VECTOR3D &rhs) const | MATRIX4X4 | [inline] |
| Invert(void) | MATRIX4X4 | |
| InvertTranspose(void) | MATRIX4X4 | |
| LoadIdentity(void) | MATRIX4X4 | |
| LoadZero(void) | MATRIX4X4 | |
| MATRIX4X4() | MATRIX4X4 | [inline] |
| MATRIX4X4(float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7, float e8, float e9, float e10, float e11, float e12, float e13, float e14, float e15) | MATRIX4X4 | |
| MATRIX4X4(const float *rhs) | MATRIX4X4 | |
| MATRIX4X4(const MATRIX4X4 &rhs) | MATRIX4X4 | |
| operator const float *() const | MATRIX4X4 | [inline] |
| operator float *() const | MATRIX4X4 | [inline] |
| operator!=(const MATRIX4X4 &rhs) const | MATRIX4X4 | |
| operator*(const MATRIX4X4 &rhs) const | MATRIX4X4 | |
| operator*(const float rhs) const | MATRIX4X4 | |
| operator*(float scaleFactor, const MATRIX4X4 &rhs) | MATRIX4X4 | [friend] |
| operator*(const VECTOR4D rhs) const | MATRIX4X4 | |
| operator*=(const MATRIX4X4 &rhs) | MATRIX4X4 | |
| operator*=(const float rhs) | MATRIX4X4 | |
| operator+(const MATRIX4X4 &rhs) const | MATRIX4X4 | |
| operator+(void) const | MATRIX4X4 | [inline] |
| operator+=(const MATRIX4X4 &rhs) | MATRIX4X4 | |
| operator-(const MATRIX4X4 &rhs) const | MATRIX4X4 | |
| operator-(void) const | MATRIX4X4 | |
| operator-=(const MATRIX4X4 &rhs) | MATRIX4X4 | |
| operator/(const float rhs) const | MATRIX4X4 | |
| operator/=(const float rhs) | MATRIX4X4 | |
| operator==(const MATRIX4X4 &rhs) const | MATRIX4X4 | |
| RotateVector3D(VECTOR3D &rhs) const | MATRIX4X4 | [inline] |
| SetEntry(int position, float value) | MATRIX4X4 | |
| SetOrtho(float left, float right, float bottom, float top, float n, float f) | MATRIX4X4 | |
| SetPerspective(float left, float right, float bottom, float top, float n, float f) | MATRIX4X4 | |
| SetPerspective(float fovy, float aspect, float n, float f) | MATRIX4X4 | |
| SetRotationAxis(const double angle, const VECTOR3D &axis) | MATRIX4X4 | |
| SetRotationEuler(const double angleX, const double angleY, const double angleZ) | MATRIX4X4 | |
| SetRotationPartEuler(const double angleX, const double angleY, const double angleZ) | MATRIX4X4 | |
| SetRotationPartEuler(const VECTOR3D &rotations) | MATRIX4X4 | [inline] |
| SetRotationX(const double angle) | MATRIX4X4 | |
| SetRotationY(const double angle) | MATRIX4X4 | |
| SetRotationZ(const double angle) | MATRIX4X4 | |
| SetScale(const VECTOR3D &scaleFactor) | MATRIX4X4 | |
| SetTranslation(const VECTOR3D &translation) | MATRIX4X4 | |
| SetTranslationPart(const VECTOR3D &translation) | MATRIX4X4 | |
| SetUniformScale(const float scaleFactor) | MATRIX4X4 | |
| TranslateVector3D(VECTOR3D &rhs) const | MATRIX4X4 | [inline] |
| Transpose(void) | MATRIX4X4 | |
| ~MATRIX4X4() | MATRIX4X4 | [inline] |