| bind(std::set< Light * > *lights_in) | Shader | [inline] |
| lights | Shader | |
| render(Object &obj, int stage=SHADER_STAGE_NULL) | LineShader | [virtual] |
| Shader() | Shader | |
| shadow_alpha | Shader | |
| shadowAlpha(float shadow_alpha_in) | Shader | |
| shadowAlpha() | Shader | |
| shadowModelMatrix | Shader | |
| ~Shader() | Shader | [inline, virtual] |
1.5.6