#include <GameObject.h>

Public Member Functions | |
| GameObject () | |
| void | bind (SceneObject &sceneObj_in) |
| void | refreshStaticProperties () |
| DataNode & | gameData () |
| DataTree & | dataTree () |
Protected Attributes | |
| SceneObject * | sceneObj |
| DataTree | data |
| GameObject::GameObject | ( | ) |
| void GameObject::bind | ( | SceneObject & | sceneObj_in | ) | [inline] |
| void GameObject::refreshStaticProperties | ( | ) |
| DataNode& GameObject::gameData | ( | ) | [inline] |

| DataTree& GameObject::dataTree | ( | ) | [inline] |
SceneObject* GameObject::sceneObj [protected] |
DataTree GameObject::data [protected] |
1.5.6