#include <Motion.h>

Public Member Functions | |
| virtual | ~Controllable () |
| virtual void | control (int controllerId, int motionId, float value)=0 |
| virtual float | read_control (int controllerId, int motionId) |
| virtual Controllable::~Controllable | ( | ) | [inline, virtual] |
| virtual void Controllable::control | ( | int | controllerId, | |
| int | motionId, | |||
| float | value | |||
| ) | [pure virtual] |
Implemented in Bone, Camera, Gamepad, Light, and SceneObject.
| virtual float Controllable::read_control | ( | int | controllerId, | |
| int | motionId | |||
| ) | [inline, virtual] |
Reimplemented in Bone, and SceneObject.
1.5.6