BSPSceneObject Member List

This is the complete list of members for BSPSceneObject, including all inherited members.

aabbIntersect(XYZ &aabbMin1_in, XYZ &aabbMax1_in, XYZ &aabbMin2_in, XYZ &aabbMax2_in, XYZ &aabbMinI_out, XYZ &aabbMaxI_out)SceneObject
aabbMaxSceneObject
aabbMax_lastSceneObject
aabbMinSceneObject
aabbMin_lastSceneObject
activate()RigidSceneObject
activeSceneObject
bind(Object &obj_in)SceneObject
bindChild(RigidSceneObject &rigid_sceneobj_in)RigidSceneObject
bindChild(SceneObject &sceneobj_in)RigidSceneObject [inline]
bindCollisionMap(Object &cmap_in)RigidSceneObject
bindCollisionMap(CollisionMap &cmap_in)RigidSceneObject
bindCollisionShape(btCollisionShape &colShape_in)RigidSceneObject
bindParent(RigidSceneObject &rigid_sceneobj_in)RigidSceneObject
bindParent(SceneObject &sceneobj_in)RigidSceneObject [inline]
bone_mapSceneObject
bonesSceneObject
bspObjectBSPSceneObject
BSPSceneObject(char *filename, int curveTesselation=8)BSPSceneObject
buildVertexLightMap()SceneObject
calculateBoneMap(BoneSet *bones)SceneObject
calculateBoneMap()SceneObject [inline]
calcVertexLightMap(Shader &renderer)SceneObject
calcVisibility(const XYZ &camPosition, FRUSTUM &frustum)BSPSceneObject [virtual]
centerSceneObject
childrenSceneObject
cmapSceneObject
cmap_objRigidSceneObject [protected]
collisionEventsRigidSceneObject
colShapeRigidSceneObject [protected]
compileSphereMap(float nominal_rad)SceneObject
constraints_setupRigidSceneObject [protected]
control(int controllerId, int motionId, float value)SceneObject [virtual]
controller()SceneObject
copyCollision(RigidSceneObject &rigid_obj_in)RigidSceneObject [inline]
createRigidBody()RigidSceneObject
createRigidBody(btCollisionShape &colShape_in)RigidSceneObject [inline]
Dump()Resource
dynamic_colorsSceneObject
dynamicsWorldRigidSceneObject [protected]
evaluate()RigidSceneObject [virtual]
frictionRigidSceneObject
getAABB(XYZ &aabbMin_out, XYZ &aabbMax_out)SceneObject
GetFileHeader(const std::string &filename, DataTree &fileHeader_out)Resource [static]
getHeader()Resource
getId()Resource
getLastAABB(XYZ &aabbMin_out, XYZ &aabbMax_out)SceneObject [inline]
getProperies()Resource
getRigidBody()RigidSceneObject [virtual]
getSectorRef()SceneObject
getType()Resource
handleCollision(RigidSceneObject *collision_obj, btPersistentManifold &manifold)RigidSceneObject [virtual]
hasParent()RigidSceneObject [virtual]
hasVisibilitySceneObject
headerResource [protected]
headerLoaded()Resource
idNameResource [protected]
initialize(btDiscreteDynamicsWorld &dynamicsWorld_in)RigidSceneObject [virtual]
isvisibleSceneObject
loadedResource [protected]
LoadFileHeader(const std::string &filename)Resource
LoadFileProperties()Resource
LoadFromFile(const std::string &filename)Resource
LoadFromFileXML(const std::string &filename)Resource
massRigidSceneObject
mRigidBodyRigidSceneObject [protected]
myMotionStateRigidSceneObject [protected]
objSceneObject
objControllerSceneObject
objTransRigidSceneObject [protected]
onLoad()Resource [virtual]
onSave()Resource [virtual]
parentSceneObject
propertiesResource [protected]
propertiesLoaded()Resource
psysSceneObject
psys_emittersSceneObject
QuaternionToEulerXYZ(const btQuaternion &quat, XYZ &euler)RigidSceneObject
read_control(int controllerId, int motionId)SceneObject [virtual]
render(Shader &renderer, int stage, bool initShadowMatrix=false, bool no_pivot=false, bool no_scale=false)RigidSceneObject [virtual]
Resource()Resource
restitutionRigidSceneObject
rigid_childrenRigidSceneObject [protected]
rigid_constraintsRigidSceneObject [protected]
rigid_parentRigidSceneObject
rigidMarginRigidSceneObject [protected]
RigidSceneObject()RigidSceneObject
RigidSceneObject(Object &obj_in)RigidSceneObject
RigidSceneObject(Object &obj_in, Object &collision_obj)RigidSceneObject
SaveToFile(const std::string &filename)Resource
SaveToFileXML(const std::string &filename)Resource
SceneObject()SceneObject
SceneObject(Object &obj_in)SceneObject
sectorRefSceneObject
segmentMaskSceneObject
setCollisionMap(Object *objMap=NULL)SceneObject
setFriction(float friction_in)RigidSceneObject
setId(const std::string &id_in)Resource
setMargin(float rigidMargin_in)RigidSceneObject
setMass(float mass_in)RigidSceneObject
setRestitution(float restitution_in)RigidSceneObject
setRigidBody(btRigidBody &mRigidBody_in)RigidSceneObject
setType(const std::string &typeName_in)Resource
setupConstraints(btDiscreteDynamicsWorld &dynamicsWorld_in)RigidSceneObject
shadow_castSceneObject
shadow_receiveSceneObject
shadow_selfSceneObject
shadowCast(bool state)SceneObject [inline]
shadowCast()SceneObject [inline]
shadowReceive(bool state)SceneObject [inline]
shadowReceive()SceneObject [inline]
shadowSelf(bool state)SceneObject [inline]
shadowSelf()SceneObject [inline]
sourceFileResource [protected]
startTransformRigidSceneObject [protected]
trans_initSceneObject
transformBegin()SceneObject
transformEnd()SceneObject
transformReverseBegin()SceneObject
transformReverseEnd()SceneObject
typeNameResource [protected]
visible(bool state)SceneObject [inline]
visible()SceneObject [inline]
~BSPSceneObject()BSPSceneObject
~Controllable()Controllable [inline, virtual]
~SceneObject()SceneObject


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