, including all inherited members.
| aabbIntersect(XYZ &aabbMin1_in, XYZ &aabbMax1_in, XYZ &aabbMin2_in, XYZ &aabbMax2_in, XYZ &aabbMinI_out, XYZ &aabbMaxI_out) | SceneObject | |
| aabbMax | SceneObject | |
| aabbMax_last | SceneObject | |
| aabbMin | SceneObject | |
| aabbMin_last | SceneObject | |
| activate() | RigidSceneObject | |
| active | SceneObject | |
| bind(Object &obj_in) | SceneObject | |
| bindChild(RigidSceneObject &rigid_sceneobj_in) | RigidSceneObject | |
| bindChild(SceneObject &sceneobj_in) | RigidSceneObject | [inline] |
| bindCollisionMap(Object &cmap_in) | RigidSceneObject | |
| bindCollisionMap(CollisionMap &cmap_in) | RigidSceneObject | |
| bindCollisionShape(btCollisionShape &colShape_in) | RigidSceneObject | |
| bindParent(RigidSceneObject &rigid_sceneobj_in) | RigidSceneObject | |
| bindParent(SceneObject &sceneobj_in) | RigidSceneObject | [inline] |
| bone_map | SceneObject | |
| bones | SceneObject | |
| bspObject | BSPSceneObject | |
| BSPSceneObject(char *filename, int curveTesselation=8) | BSPSceneObject | |
| buildVertexLightMap() | SceneObject | |
| calculateBoneMap(BoneSet *bones) | SceneObject | |
| calculateBoneMap() | SceneObject | [inline] |
| calcVertexLightMap(Shader &renderer) | SceneObject | |
| calcVisibility(const XYZ &camPosition, FRUSTUM &frustum) | BSPSceneObject | [virtual] |
| center | SceneObject | |
| children | SceneObject | |
| cmap | SceneObject | |
| cmap_obj | RigidSceneObject | [protected] |
| collisionEvents | RigidSceneObject | |
| colShape | RigidSceneObject | [protected] |
| compileSphereMap(float nominal_rad) | SceneObject | |
| constraints_setup | RigidSceneObject | [protected] |
| control(int controllerId, int motionId, float value) | SceneObject | [virtual] |
| controller() | SceneObject | |
| copyCollision(RigidSceneObject &rigid_obj_in) | RigidSceneObject | [inline] |
| createRigidBody() | RigidSceneObject | |
| createRigidBody(btCollisionShape &colShape_in) | RigidSceneObject | [inline] |
| Dump() | Resource | |
| dynamic_colors | SceneObject | |
| dynamicsWorld | RigidSceneObject | [protected] |
| evaluate() | RigidSceneObject | [virtual] |
| friction | RigidSceneObject | |
| getAABB(XYZ &aabbMin_out, XYZ &aabbMax_out) | SceneObject | |
| GetFileHeader(const std::string &filename, DataTree &fileHeader_out) | Resource | [static] |
| getHeader() | Resource | |
| getId() | Resource | |
| getLastAABB(XYZ &aabbMin_out, XYZ &aabbMax_out) | SceneObject | [inline] |
| getProperies() | Resource | |
| getRigidBody() | RigidSceneObject | [virtual] |
| getSectorRef() | SceneObject | |
| getType() | Resource | |
| handleCollision(RigidSceneObject *collision_obj, btPersistentManifold &manifold) | RigidSceneObject | [virtual] |
| hasParent() | RigidSceneObject | [virtual] |
| hasVisibility | SceneObject | |
| header | Resource | [protected] |
| headerLoaded() | Resource | |
| idName | Resource | [protected] |
| initialize(btDiscreteDynamicsWorld &dynamicsWorld_in) | RigidSceneObject | [virtual] |
| isvisible | SceneObject | |
| loaded | Resource | [protected] |
| LoadFileHeader(const std::string &filename) | Resource | |
| LoadFileProperties() | Resource | |
| LoadFromFile(const std::string &filename) | Resource | |
| LoadFromFileXML(const std::string &filename) | Resource | |
| mass | RigidSceneObject | |
| mRigidBody | RigidSceneObject | [protected] |
| myMotionState | RigidSceneObject | [protected] |
| obj | SceneObject | |
| objController | SceneObject | |
| objTrans | RigidSceneObject | [protected] |
| onLoad() | Resource | [virtual] |
| onSave() | Resource | [virtual] |
| parent | SceneObject | |
| properties | Resource | [protected] |
| propertiesLoaded() | Resource | |
| psys | SceneObject | |
| psys_emitters | SceneObject | |
| QuaternionToEulerXYZ(const btQuaternion &quat, XYZ &euler) | RigidSceneObject | |
| read_control(int controllerId, int motionId) | SceneObject | [virtual] |
| render(Shader &renderer, int stage, bool initShadowMatrix=false, bool no_pivot=false, bool no_scale=false) | RigidSceneObject | [virtual] |
| Resource() | Resource | |
| restitution | RigidSceneObject | |
| rigid_children | RigidSceneObject | [protected] |
| rigid_constraints | RigidSceneObject | [protected] |
| rigid_parent | RigidSceneObject | |
| rigidMargin | RigidSceneObject | [protected] |
| RigidSceneObject() | RigidSceneObject | |
| RigidSceneObject(Object &obj_in) | RigidSceneObject | |
| RigidSceneObject(Object &obj_in, Object &collision_obj) | RigidSceneObject | |
| SaveToFile(const std::string &filename) | Resource | |
| SaveToFileXML(const std::string &filename) | Resource | |
| SceneObject() | SceneObject | |
| SceneObject(Object &obj_in) | SceneObject | |
| sectorRef | SceneObject | |
| segmentMask | SceneObject | |
| setCollisionMap(Object *objMap=NULL) | SceneObject | |
| setFriction(float friction_in) | RigidSceneObject | |
| setId(const std::string &id_in) | Resource | |
| setMargin(float rigidMargin_in) | RigidSceneObject | |
| setMass(float mass_in) | RigidSceneObject | |
| setRestitution(float restitution_in) | RigidSceneObject | |
| setRigidBody(btRigidBody &mRigidBody_in) | RigidSceneObject | |
| setType(const std::string &typeName_in) | Resource | |
| setupConstraints(btDiscreteDynamicsWorld &dynamicsWorld_in) | RigidSceneObject | |
| shadow_cast | SceneObject | |
| shadow_receive | SceneObject | |
| shadow_self | SceneObject | |
| shadowCast(bool state) | SceneObject | [inline] |
| shadowCast() | SceneObject | [inline] |
| shadowReceive(bool state) | SceneObject | [inline] |
| shadowReceive() | SceneObject | [inline] |
| shadowSelf(bool state) | SceneObject | [inline] |
| shadowSelf() | SceneObject | [inline] |
| sourceFile | Resource | [protected] |
| startTransform | RigidSceneObject | [protected] |
| trans_init | SceneObject | |
| transformBegin() | SceneObject | |
| transformEnd() | SceneObject | |
| transformReverseBegin() | SceneObject | |
| transformReverseEnd() | SceneObject | |
| typeName | Resource | [protected] |
| visible(bool state) | SceneObject | [inline] |
| visible() | SceneObject | [inline] |
| ~BSPSceneObject() | BSPSceneObject | |
| ~Controllable() | Controllable | [inline, virtual] |
| ~SceneObject() | SceneObject | |