/Users/ccliffe/Dev/cubicvr/cubicvr/include/CubicVR/Light.h File Reference

#include <CubicVR/cvr_defines.h>
#include <CubicVR/GLExt.h>
#include <CubicVR/Motion.h>
#include <CubicVR/Transform.h>
#include <CubicVR/XYZ.h>
#include <CubicVR/RGB.h>
#include <CubicVR/Vector.h>
#include <CubicVR/Texture.h>
#include <CubicVR/Resource.h>
#include <string>

Include dependency graph for Light.h:

This graph shows which files directly or indirectly include this file:


Classes

class  Light

Defines

#define LIGHT_POINT   1
#define LIGHT_SPOT   2
#define LIGHT_DIRECTIONAL   3
#define LIGHT_PROJECTOR   4
#define LIGHT_NULL   5
#define LIGHT_AREA   6
#define LIGHT_DEFERRED   9
#define LIGHT_POINT_DEFERRED   10
#define LIGHT_SPOT_DEFERRED   11
#define LIGHT_DIRECTIONAL_DEFERRED   12
#define LIGHT_PROJECTOR_DEFERRED   13
#define LIGHT_NULL_DEFERRED   14
#define LIGHT_AREA_DEFERRED   15
#define MAX_ATTRIBS   256
#define MAX_PFORMATS   256
#define TEX_SIZE   1024
#define MAX_LIGHTS   8

Define Documentation

#define LIGHT_AREA   6

#define LIGHT_AREA_DEFERRED   15

#define LIGHT_DEFERRED   9

#define LIGHT_DIRECTIONAL   3

#define LIGHT_DIRECTIONAL_DEFERRED   12

#define LIGHT_NULL   5

#define LIGHT_NULL_DEFERRED   14

#define LIGHT_POINT   1

#define LIGHT_POINT_DEFERRED   10

#define LIGHT_PROJECTOR   4

#define LIGHT_PROJECTOR_DEFERRED   13

#define LIGHT_SPOT   2

#define LIGHT_SPOT_DEFERRED   11

#define MAX_ATTRIBS   256

#define MAX_LIGHTS   8

#define MAX_PFORMATS   256

#define TEX_SIZE   1024


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