#include <CubicVR/cvr_defines.h>#include <CubicVR/Motion.h>#include <CubicVR/Shader.h>#include <CubicVR/ObjectController.h>#include <CubicVR/UVMapper.h>#include <CubicVR/SceneObject.h>#include <CubicVR/SceneObjects/RigidSceneObject.h>#include <btBulletDynamicsCommon.h>#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>#include <vector>


Classes | |
| class | Landscape |
Defines | |
| #define | LANDSCAPE_BRUSH_BUMP 0 |
| #define | LANDSCAPE_BRUSH_RAMP 1 |
| #define | LANDSCAPE_BRUSH_PLATEAU 2 |
| #define | LANDSCAPE_FUNC_SIN 0 |
| #define | LANDSCAPE_FUNC_WAVES 1 |
| #define | LANDSCAPE_FUNC_SIN_QUANTIZED 2 |
| #define | LANDSCAPE_FUNC_WAVES_QUANTIZED 3 |
| #define | LANDSCAPE_FUNC_FLATTEN 4 |
| #define | LANDSCAPE_FUNC_CLAMP 5 |
| #define | LANDSCAPE_FUNC_SCALE 6 |
| #define LANDSCAPE_BRUSH_BUMP 0 |
| #define LANDSCAPE_BRUSH_PLATEAU 2 |
| #define LANDSCAPE_BRUSH_RAMP 1 |
| #define LANDSCAPE_FUNC_CLAMP 5 |
| #define LANDSCAPE_FUNC_FLATTEN 4 |
| #define LANDSCAPE_FUNC_SCALE 6 |
| #define LANDSCAPE_FUNC_SIN 0 |
| #define LANDSCAPE_FUNC_SIN_QUANTIZED 2 |
| #define LANDSCAPE_FUNC_WAVES 1 |
| #define LANDSCAPE_FUNC_WAVES_QUANTIZED 3 |
1.5.6