#include <CubicVR/Object.h>#include <CubicVR/Transform.h>#include <CubicVR/Shader.h>#include <vector>#include <btBulletDynamicsCommon.h>#include <BulletCollision/CollisionShapes/btOptimizedBvh.h>


Classes | |
| struct | collision_sphere |
| struct | collision_box |
| class | CollisionMap |
Defines | |
| #define | CMAP_SPHERE_NOMINAL 0.3 |
Typedefs | |
| typedef struct std::map< Face *, std::vector< Face * > , ltulong > | CollisionList |
| #define CMAP_SPHERE_NOMINAL 0.3 |
| typedef struct std::map< Face *, std::vector< Face * >, ltulong > CollisionList |
1.5.6