#include <CubicVR/Object.h>#include <CubicVR/GLExt.h>#include <CubicVR/BITSET.h>#include <CubicVR/FRUSTUM.h>#include <CubicVR/Material.h>#include <CubicVR/Shader.h>


Classes | |
| class | BSP_DIRECTORY_ENTRY |
| class | BSP_HEADER |
| class | BSP_LOAD_VERTEX |
| class | BSP_VERTEX |
| class | BSP_FACE_DIRECTORY_ENTRY |
| class | BSP_LOAD_FACE |
| class | BSP_POLYGON_FACE |
| class | BSP_MESH_FACE |
| class | BSP_BIQUADRATIC_PATCH |
| class | BSP_PATCH |
| class | BSP_LOAD_TEXTURE |
| class | BSP_LOAD_LIGHTMAP |
| class | BSP_LOAD_LEAF |
| class | BSP_LEAF |
| class | BSP_NODE |
| class | BSP_VISIBILITY_DATA |
| class | BSP |
Defines | |
| #define | CONTENTS_TRANSLUCENT 0x20000000 |
| #define | SURF_TRANS33 0x10 |
| #define | SURF_TRANS66 0x20 |
Enumerations | |
| enum | BSP_DIRECTORY_ENTRY_TYPE { bspEntities = 0, bspTextures, bspPlanes, bspNodes, bspLeaves, bspLeafFaces, bspLeafBrushes, bspModels, bspBrushes, bspBrushSides, bspVertices, bspMeshIndices, bspEffect, bspFaces, bspLightmaps, bspLightVols, bspVisData } |
| enum | BSP_FACE_TYPE { bspPolygonFace = 1, bspPatch, bspMeshFace, bspBillboard } |
| #define CONTENTS_TRANSLUCENT 0x20000000 |
| #define SURF_TRANS33 0x10 |
| #define SURF_TRANS66 0x20 |
| enum BSP_FACE_TYPE |
1.5.6