Hi there,
I'm working on an AR application and therefore I need a slightly different access to the matrix stack. Setting the projection matrix seems no problem but I seem to have no luck with the modelview. I tried all combinations with the scenes.camera mvMatrix etc. pp.
I see that I can set scene.camera.manual = true however scene.camera.calc_nmatrix = true; does nothing when I set the mvMatrix manually.
Any hint welcome to get this working.