
CubicVR.js now supports (experimental) a few different point rendering modes for meshes. Some examples have been added to the repository to demonstrate:
Various point mode and point material test objects:
http://cjcliffe.github.com/CubicVR.js/cubicvr/samples/pointMode/pointMode.html
Several rendering modes including point applied to a high poly subdivision surface:
http://cjcliffe.github.com/CubicVR.js/cubicvr/samples/pointMode/pointModeSubdivide.html